Welcome

Games, business, and everything in between.

I'm Sharath. I think about game design, build things, and write about both. This is where I put thoughts that don't fit anywhere else.

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Today I Learned

Short, specific things I've picked up recently.

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  • Kickstarter uses a 'funded or nothing' model for a reason

    Kickstarter's all-or-nothing funding isn't just a safety net for backers — it's also the mechanism that creates urgency and social proof for campaigns.

  • The player with the most decisions isn't always having the most fun

    Game designers call this 'analysis paralysis'. Too many choices can make a game feel like work. The best games constrain your options to make each decision meaningful.


Who is Sharath?

I'm an entrepreneur and game enthusiast who thinks the two aren't as different as they seem. I run game nights, build startups, and occasionally write things down so I don't forget them. This site is the written version of that.

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