Welcome
Games, business, and everything in between.
I'm Sharath. I think about game design, build things, and write about both. This is where I put thoughts that don't fit anywhere else.
Recent writing
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Why Game Design Thinking Makes You a Better Entrepreneur
The core loop, feedback systems, and player motivation — these game design concepts translate almost perfectly to building a business.
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Dominion and the Art of Engine Building
What makes Dominion's deck-building mechanic genius, and what game designers can learn from it fifteen years later.
Today I Learned
Short, specific things I've picked up recently.
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· business
Kickstarter uses a 'funded or nothing' model for a reason
Kickstarter's all-or-nothing funding isn't just a safety net for backers — it's also the mechanism that creates urgency and social proof for campaigns.
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· game-design
The player with the most decisions isn't always having the most fun
Game designers call this 'analysis paralysis'. Too many choices can make a game feel like work. The best games constrain your options to make each decision meaningful.
Who is Sharath?
I'm an entrepreneur and game enthusiast who thinks the two aren't as different as they seem. I run game nights, build startups, and occasionally write things down so I don't forget them. This site is the written version of that.
Find out more about who I am →