TIL
Today I Learned
Short, specific things I've picked up. One or two paragraphs each. 2 entries so far.
2026
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· business
Kickstarter uses a 'funded or nothing' model for a reason
Kickstarter's all-or-nothing funding isn't just a safety net for backers — it's also the mechanism that creates urgency and social proof for campaigns.
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· game-design
The player with the most decisions isn't always having the most fun
Game designers call this 'analysis paralysis'. Too many choices can make a game feel like work. The best games constrain your options to make each decision meaningful.